And just because the campaigns are short doesn't mean players won't gain access to the higher-level abilities-Arthur gains a ridiculous amount of experience (and money) for each battle win, launching him through the levels. Combining these limiting factors with a randomly-generated mix of available units, there is a great deal of replayability in these short campaigns. Membership in some guilds also requires success in the arena, limiting the more powerful units until later in the game. Players gaining membership to some of the guilds will soon find themselves excluded from those guilds of opposing alignment-meaning players need to take care in their decisions on which army types to pursue. Given seriously limited funding, players must build their armies by purchasing units from a series of Guilds, each of which specializes in a particular race or group of unit types. First up is "Champion of the Arena", in which a new hero, Arthur, is tasked with battling through a series of "superboss"-style fights to ultimately win the Champion's Belt. King's Bounty: Crossworlds introduces two new shorter campaigns to the King's Bounty lineup, in addition to seriously sprucing up the previous standalone expansion, King's Bounty: Armored Princess. Combining army building with the collection of spells and items for the player's hero, and there are scores of hours to be lost in the quirky fantasy mix. In additional to simply attacking, each unit type has special characteristics and abilities at its disposal, and finding the right mix of units is much of the game's challenge. Turn-based battles take place on a hex-based field, where players order the unit stacks to eradicate the enemy. In each of the King's Bounty titles, players roam about a fantasy world, gathering up armies composed of stacks of various and sundry fantasy creatures. Continuing in that strong tradition, King's Bounty: Crossworlds, the latest expansion into the incredibly entertaining quasi-turn-based fantasy strategy series, offers up heaps of additional adventuring goodness.įor those new to the series, King's Bounty is a turn-based fantasy title that spawned the venerable Heroes of Might and Magic series, which in turn was a spiritual precursor to the updated King's Bounty: The Legend, which was then expanded by King's Bounty: Armored Princess. Battles take place on land or sea, in dungeons or castles or even in some items! The hero himself doesn't participate in the combat, but can assist his troops by casting spells or summoning different creatures.As one of my most pleasant gaming surprises in the last few years, the return of the King's Bounty series a little while back seemingly came out of nowhere and managed to find a permanent place on my hard drive, an honor few titles receive from me. Once in battle mode the gamer assumes the role of a war chief, leading his troops in tactical turn-based combat. With several classes available at the start of a new game, the player moves through the adventure map seeking various treasures, fighting monsters and accomplishing quests tasked to him by the local stewards. While playing in adventure mode the gamer controls their character in real-time. Gameplay is divided into two major sections: adventure mode and battle mode. Leading their character through the game world, exploring it, commanding armies in battle and accomplishing various quests can mean great reward or huge defeats. In a fairy tale fantasy world of fearless knights, evil mages, wise kings and beautiful princesses the player controls a hero. King's Bounty: The Legend is an adventure RPG with Turn-based Strategy battles.
0 Comments
Leave a Reply. |